Secret of the Scarlet Hand Walkthrough

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Nancy Drew: Secret of the Scarlet Hand Walkthrough
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2009

Table of Contents:
001.  General information
002.  Video Guide
003.  Characters
004.  Walkthrough
005.  Credits

001-General Information
-----------------------------------------------------------

This is a walkthrough for the PC game called Nancy Drew: Secret
of the Scarlet Hand.

If you want to contact me, e-mail ilovecartoonssomuch@yahoo.com,
but make the subject something like "Nancy Drew Scarlet Hand"
(or just leave it blank) so I know it's not spam mail.

If you'd like to put this guide on your website, you should ask
permission first.

002-Video Guide
-----------------------------------------------------------

Hey! Want to see how to beat the game instead of reading about
it? I've got a video of me playing and beating this game. You
can see it at...

http://www.youtube.com/view_play_list?p=3CC157A231EF6BA7

003-Characters
-----------------------------------------------------------

Nancy Drew: Our heroine! She's a super-mystery solver, and she's
about

Bess Marvin and George Fayne: Nancy's friends, whom she can call
for help during this game.

Frank and Joe Hardy: Nancy's friends, whom she can also call for
help during this game.

Joanna Riggs: Nancy's boss, and the head curator at Beech Hill
Museum. She is apparently very rich, given how much the exhibits
she's procured cost.

Henrik van der Hune: The museum's epigrapher, who has been
investigating a series of thefts surrounding Maya artifacts.

Alejandro Del Rio: The Mexican consulate, who believes Maya
artifacts should be displayed in a Mexican museum, not at Beech
Hill, even if the artifacts are just on loan from Mexico.

Nurse Bluefoot: Henrik's nurse. He calls Nancy and asks her to
help Henrik recover.

Mack: The employee at Keep It Real restoration. He tells you
about the cinnabar that was delivered to the museum when you
call him.

Silvio Junior: A person who works at a supply store. Nancy calls
him to ask for a shipment of bubble wrap, but he refuses.

Sheila Shultz: Director of the Chaco Canyon Cultural Center. She
is Henrik's former boss, and the victim of a jade carving theft.

Soony Joon: The person who had Nancy's job before her. He likes
to draw pictures and eat chocolate while working.

Prudence Rutherford: A wealthy socialite whose jade necklace was
stolen.

Henry Daddle: A man who owns a jade carving. Nancy calls him,
only to learn he gave the carving to his daughter Penelope. 

Penelope "Poppy Dada" Daddle: Poppy is an artist. She likes
Nancy, and she agrees to let Nancy have the jade carving she
owns.

Franklin Rose: A member of the Beech Hill museum's Board of
Directors. He got Nancy the internship at Beech Hill.

004-Walkthrough
-----------------------------------------------------------

"Dear Dad,

Greetings from the new deputy curator at Beech Hill Museum in
Washington DC! I miss you, by the way; how's Africa? I sure hope
this letter reaches you in Ouagadougou before you move on to
Nairobi.

So I got the internship! Your old friend Franklin Rose was
awfully nice to submit my name to the rest of the members of the
museum's Board of Directors. What an opportunity while I'm in
between cases!

As you probably know, the museum specializes in ancient Maya
culture. My supervisor is going to be Joanna Riggs--a well-known
archaeologist. Maybe you've seen her name in the news recently
in conjunction with a strange Maya monolith. Apparently, it's
created quite a buzz among experts in the field.

Well, Beech Hill plans to feature the monolith in an upcoming
exhibition. Just imagine, this artifact has been buried for
hundreds of years, and now it's going to be unveiled to the
public for the first time.

The museum is short-staffed at the moment, and they're expecting
such a huge turnout that they've closed their doors to prepare.
I can hardly wait to dig into to this exciting project and learn
how archaeologists and historians solve the mysteries of ancient
cultures.

I'll keep you posted!

Love,
Nancy"

The game starts with Nancy talking to Joanna Riggs, the museum
curator. Joanna is checking the lock on the display case of
their jade Pacal carving. It's a really expensive carving.

Nancy then gets to talk to Joanna. Joanna can tell you about a
bunch of things. She says the monolith is a massive pillar of
stone about 1,500 years old, made at the order of King Pacal.
She says that Henrik van der Hune is the museum's epigrapher--
that means he translates Maya glyphs.

She also says that there's a list of tasks for Nancy to complete
in the lab. The first part of the game will be solving all the
various tasks.

When you're finished talking to Joanna, you can explore her
room. There's not much to look at, besides a magazine in the
corner about Prudence Rutherford. You'll call her later on in
the game.

Leave the office and walk straight ahead. There's a map of the
museum sitting at the front desk. You can use it to help find
your way around. You're currently at the rotunda. Here, you can
find Joanna's office door, which has plaques to the left and
right of it. You can the exhibition hall, which has a decorated
border (no door) and a sign that says "Exhibition Hall". There's
also a fancy door with carvings on it that leads outside.

Got it? Those are the three areas you can access from the
rotunda. Go into the exhibition hall and check out some of the
exhibits. Wow, they have a pyramid! Cool!

Approach the pyramid. When you're at the base of the pyramid,
turn right. See the "Employees Only" door? Go inside it.

Here, you can go to shipping and receiving on the left, and the
lab on the right. Go into the lab.

In the lab are two desks. One is Henrik's, and it has books on
it, as well as a fancy radio nearby. Right of this is the
pottery assembly area, and right of that is the man himself,
Henrik van der Hune.

Henrik can give you hints if you're stuck with a particular
task, which is helpful. He'll tell you more about the museum,
and about translating glyphs.

Also in the lab is an analyzing machine that you shouldn't touch
without permission, a foam machine near the periodic table of
the elements, and Nancy's desk. On the desk is a phone and the
task of chores.

Nancy can open the desk to find an exhibit-opening device and
notes from Soony Joon, who used to work as deputy curator. He
has a map of the exhibits, which is a major help for the audio
narration puzzle. He also has funny pictures of all the
characters in the game. 

Tasks to Do:

1. Sort out shards of pottery
2. Bring an addenda to Alejandro del Rio
3. Order packing supplies
4. Fix the audio narration for the museum
5. Reorder the numbering exhibit

I'm going to list each task separately.

Ordering Packing Supplies
-------------------------

There's a list of phone numbers on Nancy's desk. One of them is
Silvio's curatorial bonanza, which is circled.

Pick up the phone and call Silvio (555-9963). Silvio gets mad
because Beech Hill hasn't paid its debt to him in over six
months.

Talk to Henrik about Silvio, and he absolves you from that task.
Cool!

Audio Narration
---------------

This is a really tricky puzzle. Basically, there are fifteen
exhibits in the museum, and fifteen recorded audio narrations.
You have to match them up, which means taking notes of what each
audio narration is about, then visiting each exhibit and taking
notes of what each exhibit is about. Then, you have to match the
notes.

First things first. Head to the rotunda and go behind the front
desk. Open the drawer, flip up the black plastic money holder
and take a temple key card. Then turn around and look at the
cabinet of headphones. Use the card on the cabinet to open it,
then take some headphones.

Now when you're looking at exhibits, if you use the headphones,
you can hear the audio narrations. This only works for the
exhibits with audio recordings, of course.

The audio-fixing machine is in shipping and receiving, in the
employees only area. It's on the wall to the left when you enter
the room, and it's a big gray vent-like machine.

You can flip open one of the fifteen panels. Press up and down
to change audio numbers, and press play to hear the audio
narration. Here are the proper settings, so you don't have to
waste time taking notes like I did:

A - 5
B - 8
C - 14
D - 7
E - 1
F - 6
G - 9
H - 15
I - 3
J - 13
K - 12
L - 4
M - 2
N - 10
O - 11

Nancy tells you when you've done it correctly.

Sorting the Pottery Shards
--------------------------

If you go to the pottery assembly area in the lab, Nancy notices
that two pieces of the pot are missing. You have to find them.

Piece #1 is inside the shipping and receiving area. Head towards
the back of this area, not to the area between the two shelves,
but the area near the door that opens to let trucks into the
room. On the shelf here is an open cardboard box labeled
"Soony's Stuff".

This box must have belonged to the former assistant, Soony Joon.
Inside is a piece of pottery, as well as a floppy disk. Take
both of them.

Piece #2 is inside the pyramid. Go inside, and in a corner
you'll see two small pots. Look inside them, and a pottery shard
is in the left one.

When you have both pieces of pottery, you can put the pot back
together. This is a 3D puzzle. You can turn the wheel clockwise
and counter-clockwise by holding the mouse near the edge of the
wheel. You have to stick the pieces where they belong. Do the
bottom pieces first, then the top pieces.

Once they're all in place, the task is done!

Addenda to Alejandro
--------------------

Head to the rotunda, and zoom in on the area to the right of the
main desk, which has red banners. On the floor is a paper
airplane. Open it up to find that it's the addenda!

Leave the museum through the decorated front doors, and Nancy
goes to the Washington Metro. Click on the Mexican Consulate to
go there. You can double-click to skip the travelling scene.

Go inside the room and talk to Alejandro. He's upset with Joanna
and Beech Hill for having Maya artifacts, because he thinks all
Maya artifacts belong to Mexico, where they were found. In fact,
he calls Joanna a pirate.

Give Alejandro the addenda by putting it on his notepad when he
asks for it. Task complete!

Reorder the Numbering System
----------------------------

The Maya numbering exhibit is Exhibit D, but it's missing two
tiles. Tile #1 is in Exhibit F--use the exhibit opening device
you got from the drawer of Nancy's desk in the lock at the
bottom of the exhibit to open it, then take it. Close the
exhibit by click on the lid above it.

Tile #2 is in the garden in the back of the museum. Go through
the left entrance to the left, and it's sitting on the
bicephalic altar. Good.

Now go to Exhibit D and open it by clicking on the lid, on the
right part of the screen. Look inside to see that the numbering
system is the Maya system.

For those of you who don't know the Maya numbering system,
you'll need help. Leave the museum and go to Nancy's hotel. In
here, go to the computer. If you found Soony Joon's floppy disk
in his box of things in the shipping and receiving area, you can
insert it into the computer.

Uh oh, the floppy is password protected. Fortunately, the
password is easy to guess, because he has a picture of the Koko
Kringles cow. Type in "Koko Kringles" to access the floppy disk.

On the floppy disk, you can check Soony Joon's notes about
various things. You should look at all of them, but to solve
this challenge, all you have to do is look at the notes on the
Maya numbering system.

In the Maya numbering system, a dot equals 1, and a bar equals
5. So, two bars and one dot equals 11. That's simple enough, and
using that, you can figure out what most of the numbers are.

Unfortunately, some numbers are represented by pictures. I'll
make a list of all of them here for you, complete with Soony's
notes on identifying them.

0 = A turtle shell.
2 has a big hat with five 'fingers' and a semi-oval in it.
3 looks like a doctor.
6 wears an eye patch with an X in it.
9 has a beard or acne.
13 has a T on the cheek.
19 looks like the original number with the 'removable' jaw of
'lahun'.

Nancy says it looks right when you're done, and that's the last
of the chores! Hooray! Now you can check everything off the to-
do list in the lab and ask Joanna what to do next!

Robbery!
--------

When you go to the lab and cross the last task off your list of
things to do, you should leave the lab. Once you do, an alarm
goes off.

Oh no, the Pacal carving was stolen! The insured-for-a-million-
dollars carving!

Nancy has to talk to Joanna to learn about the theft. If Joanna
isn't there, go to Nancy's hotel room and set the alarm for a
time that she will be there, then return to the hotel.

Joanna gives Nancy permission to examine the crime scene. Go to
the crime scene and pick up the picture of the scarlet hand.
There are glyphs on the piece of paper above the scarlet
handprint.

Now, in real life, the police might be able to identify the
culprit based off the fingerprints on the hand, but that's not
what happens here. What the police do here is...nothing.

Why? Because Nancy Drew is on the case! If I was a police
officer, I wouldn't do anything either, if I knew Nancy was
solving the mystery. I mean, why bother? She's just going to
solve the mystery before the police do and make them look bad.
So it makes sense that they're not trying to solve the case;
they know Nancy can solve it all on her own.

This means Nancy gets to analyze the handprint. Talk with Joanna
for official permission to use the analyzing machine in the lab,
then go there. The analyzing machine is across from the door.

Flip the switch in the lower/right, then open the gray door. Put
the piece of paper with the handprint inside, then shut the
door. Zoom in on the screen and click analyze.

Now you have to find a match. Click compare, then left and right
until you find a chemical compound that matches the analyzed
substance. Click match to learn that it's...HgS.

Click exit, then back up, remove the piece of paper with the
handprint on it, and back up again. For those of you who don't
speak Science, examine the periodic table of the elements, and
zoom in on Hg and S.

Hg is mercury, and S is sulfur. The handprint was made with
mercuric sulfide!

You can ask Joanna about this to learn that the museum uses
mercuric sulfide to help preserve artifacts. It's also called
"cinnabar", and there's been trouble ordering it lately. Joanna
can translate the glyphs for you at this point, by the way.
Apparently, the message on the scarlet handprint means "the
magician suffers yellow death".

You can do several things at this point in the game, such as
investigate the other jade carving thefts. Nancy knows of two--
one that occurred at the Chaco Canyon Cultural Center (1-505-
555-1222) where Henrik used to work, and one that happened to
Prudence Rutherford, a friend of Franklin Rose. You can always
investigate those two leads later, though.

At this point in the game, in order to move the plot forward,
you have to follow the lead about cinnabar. It is vital that you
do this, or else the game won't progress. Go to Nancy's desk and
read the list of phone numbers. See how Keep It Real Restoration
supplies the museum with mercuric sulfide?

Call Keep It Real (555-6766) to talk with Mack and learn all
about cinnabar. Apparently, somebody picked up a large shipment
of it last week...and the person signed Joanna's name!

So either Joanna lied about not having cinnabar, or she's got an
impersonator!

You have to call Mack, because when you do, the next time you
approach the temple from one of the back exits, Henrik falls
down the steps. Oh no! 

Amnesia?
--------

Henrik has AMNESIA?

This isn't good news. Bess and George tells Nancy to talk to
Joanna first, so that's what you should do.

Joanna is upset because of the bad things that have happened--
her main employee getting amnesia and the main part of the
exhibit being stolen. It looks like Joanna has no choice but to
force Nancy to pick up the slack by taking up Henrik's chores.

The game makes it seem like you're supposed to go to the lab to
see what those chores are, but actually, you have to go to the
lab to check Nancy's phone messages. She has voice mail.

One voice mail, which you could have heard earlier, is from
Franklin Rose, and it deals with the Pacal carving theft.
Franklin wants her to investigate the theft. You can call him
and assure him that Nancy is on the case.

The next voice mail is from Nurse Bluefoot at Eleanor Roosevelt
Memorial Hospital. The good man deals with amnesia patients, and
Henrik is under his care. He wants you to call him at 555-4000.

Call the nurse to learn about amnesia. Nancy's job is to talk to
Henrik about his life and to give him pictures to help jog his
memory. Sounds like a plan!

Go to the hospital and talk to Henrik. His memory is really bad
at this point. He can't even remember his own name.

Put the picture of the scarlet hand on Henrik's memory board.
Hopefully, the glyphs on the piece of paper will help jog his
memory. And it works, kind of! Henrik remembers the glyphs read
"The fool suffers from oozing hives," (not "The magician suffers
yellow death") because he wrote them.

Woah, woah, Henrik wrote those glyphs? Then...does that mean HE
is the culprit? Is he the one who took the Pacal carving? Sadly,
Henrik doesn't remember so he can't tell Nancy about it.

That's it for Henrik's memory training today. Nancy needs to
find something to put on Henrik's memory board for tomorrow.
That thing is...a picture of the stolen Pacal carving. You can
get the picture from Taylor Sinclair.

Taylor Sinclair
---------------

Meeting Taylor could have happened much, much earlier in the
game. When you go to the part of the museum that's behind the
temple, out in the garden, you can see the monolith.

When you examine the monolith, Taylor Sinclair shows up. He's
the art dealer who get the Pacal carving on loan to the museum.
He's very upset that something bad is happening at Beech Hill.
He refuses to tell Nancy anything at the moment, though. He
forces her to visit him at his office.

You can visit Taylor at his office and talk to him. He's worried
because there has been a rash of thefts lately. Somebody has
been stealing jade carvings from various museuems! Beech Hill
could be next!

If you meet Taylor AFTER the Pacal carving theft, Taylor is very
upset about the theft. Either time you meet with Taylor, you can
talk to him about various things, like the museum's security and
a sad story he likes to call "How Mexico lost its sense of
humor". You don't _have_ to talk to him about those things,
though.

Inside Taylor's office is a picture drawn by Poppy Dada, which
becomes important later.

If Nancy asks, Taylor will give her a picture of the stolen
Pacal carving. When you take it to Henrik, it helps his memory a
bit. He remembers who Pacal is, and he confesses that he stole
the Pacal carving in order to protect it. 

Henrik gives Nancy a key. Maybe it will help her.

Go to the museum to see that it's a key to Henrik's desk. Inside
the top drawer is a Zip Disk. Inside the bottom drawer are
Henrik's notes on translating the monolith, diary pages from a
camping trip Henrik took with a "Big Bunny", and a journal that
mentions how to communicate with some bandits via the radio.

Decoding the Zip Disk
---------------------

There are several different things you can do at this point in
the game, but I'm going to talk first about decoding the Zip
Disk, because following up on that results in Nancy getting a
to-do list that will take her to the end of the game.

You can start many of the things on this to-do list right now if
you wish, but it's easier for me to organize this guide if I
don't talk about them now.

Go to Nancy's computer in the hotel room and put the Zip Disk in
the external Zip Disk drive. Aw, man, it's password protected.
There's a glyph used as the password, too! Darn.

Go to the hospital. Henrik is sleeping now. Put his translation
notes on the board. Those notes were found in the drawer of
Henrik's desk (opened by using the key he gave you).

Return the next day by using the alarm clock in Nancy's room to
change time. Talk to Henrik to learn that he's been translating
like mad! Check the notes.

Oh, so that's what the glyphs on the monolith say! They saw that
the Whisperer's deeds are locked in a prison of stone, which
will be unbroken until the four corners of the earth are
reunited, the true king rises again, and the last Copan fool has
labored until the end of time.

That's kind of an obscure glyph, but Henrik helps explain a
little bit of it. Apparently, the Whisperer was a Maya scribe
who wrote a history that angered King Pacal, so Pacal locked her
up in a prison of stone.

Wait a second...prison of stone...the monolith?!

Could it be that the monolith can be opened?

The answer is "yes". Go to Nancy's computer and examine the Zip
Disk, now that you know that the password is "stone". Henrik's
notes on the disk explain the riddle a bit further. The four
corners of the world refer to four jade carvings, as does the
Copan Fool and the last true king ascending.

Basically, Nancy's mission is to find six jade carvings, and use
them to open up the monolith.

North carving: Stolen from the Chaco Canyon Cultural Center.
South carving: Stolen from Prudence Rutherford.
East carving: Belonged to Bishop Diego de Lana.
West carving: Belonged to Henry Albert Daddle.
Pacal carving: Stolen by Henrik and hidden for safekeeping.
Copan fool: Stolen by bandits whom Henrik can contact via radio.

And now I'm going to list how to get each of these six carvings
separately. You don't necessarily have to get all six of them in
the order listed here.

North Carving
-------------

This carving was stolen from the Chaco Canyon Cultural Center.
Henrik used to work there, and he has a card for them left on
his desk. The card gives their phone number as 1-505-555-1222.

Call them to talk to their director, Sheila Shultz. You can call
them multiple times in the game. The first time you call, you
can ask about the stolen carving because Nancy's investigating
the Pacal theft.

The second time you call (which is now), you can ask to get a
copy of the carving, because Nancy knows she needs it. But since
the carving was stolen...obviously, it's hard for her to get a
copy.

Sheila tells you to call back later. When you do, she says that
they'll mail you a copy of the box the carving came in. A few
days later, the package will show up in the shipping and
receiving section of the Beech Hill Museum.

When it shows up, open it and take the foam packaging. Hey,
Nancy can use this to make a plaster mold of the carving! Go to
the lab and head to the device left of the periodic table of the
elements, the device that's hanging down from the ceiling.

Put the foam package on the table below the device, then click
on the device to put it on the package. Click it to have the
machine spray out the plaster into the mold, which lets you open
the mold. Now you have a plaster copy of the carving. Yes!

South Carving
-------------

This carving was stolen from Prudence Rutherford. Taylor
Sinclair mentions her, there's an article about her in Joanna's
office, and a plaque with her organization's name on it outside
Joanna's office.

Franklin Rose knows her, so call him from the phone at the lab.
At one point in the game, Franklin leaves his office until you
recover the Pacal carving, however, so he may not be there when
you call.

If you can't call Franklin, don't worry. Just call him later.

If you can call him, ask about Prudence Rutherford. He gives you
her phone number, and calls her himself. Then, all you have to
do is go to Nancy's hotel room and call Prudence yourself at 1-
785-555-7279.

You have to call Franklin before you call Prudence, or else she
won't pick up. Skipping a day or two will help.

Ask Prudence to see the jade carving, and she'll send you the
replica that her insurance company made. You can pick the
package up from shipping and receiving in a few days. Great!
That's another jade carving obtained!

West Carving
------------

Henrik's notes listed a phone number for the Daddle family.
Hopefully, they're related to the Henry Daddle who bought the
west carving at a New York auction in 1898.

Call 1-605-555-3195 to talk to Henry Daddle. He says that he
gave the carving to his daughter Penelope.

Call Peneolope at 1-605-555-3197. Penelope is Poppy Dada, the
artist! She's pretty cool about how Nancy is a detective, and
how Nancy knows Taylor Sinclair. She warns Nancy not to eat any
of Taylor's cookies (which were from his trip to Oaxaca two
years ago). She also tells Nancy that Taylor's nickname is Big
Bunny. The journal pages in Henrik's desk talk about this trip
to Oaxaca.

Poppy says she put the jade carving on one of her paintings, the
one with the rubber shark. Hey, that's the one in Taylor's
office! She gives you permission to go to Taylor's office and
remove the jade carving, but you have to replace it with
something else. Something...organic. Something that speaks to
the painting's title...Deadly Midnight Snack.

Go to Taylor's office and examine the painting. Taylor will then
leave the office. How convenient!

Take a cookie from the jar on Taylor's desk, then stick it on
the painting where the jade carving is. Hooray! You have a jade
carving!

Copan Fool
----------

Okay, you have to radio some bandits in order to get the Copan
Fool carving. In order to do that, however, you have a few other
things to do.

First, you need to visit Alejandro and talk to him about
cinnabar. Obviously, you could have done this earlier when
investigating cinnabar. Alejandro, surprisingly, is not upset
that the Pacal carving was stolen. He considers the carving dead
to him, because it's not in Mexico where it belongs.

When Nancy mentions cinnabar, she says that Joanna was not
truthful about the museum's supply of cinnabar. Remember? Keep
It Real Restoration said that a JR picked up a big load of
cinnabar recently, even though Joanna said the museum has none.
Nancy mentions this fact to Alejandro.

Then, go to the museum, where Nancy has a voice mail message
from Joanna. Apparently, Alejandro called the police about the
cinnabar, and now she's been fired.

Call Franklin Rose. He agrees to rehire Joanna when the Pacal
carving is recovered. In the meantime, Nancy is the museum's
head curator, partly because she's very organized, and partly
because there are no other employees left at the museum.

Now that Joanna has been fired, Nancy can go into her office and
take two important things from there (a key in the drawer, and
provenance documents for the Pacal carving). But before we get
ahead of ourselves...let's radio the bandits to deliver the
Copan Fool carving.

Head to Henrik's desk, where the radio is. In the second drawer
of the desk is a journal that says how to use the radio. Nancy
notices that the password for the radio system is the Nahuatl
word for snake. What is the Nahuatl word for snake?

Go see Alejandro. He agrees to tell you what the Nahuatl word
for snake is...if you get him the provenance documents for the
Pacal carving. So, head to Joanna's office.

Inside the desk in her drawer is a key. It's important that you
take this key. The provenance documents are in a file in her
file cabinet. Open the file and read all the papers. Then back
away to take the file.

Go to Alejandro and give him the provenance docs. He thanks you
and tells you that the word you're looking for is "coatl". As
Nancy notes in her case notes (on her computer), that rhymes
with Nahuatl! ...Kind of.

Head to the lab and turn on the radio. Oh, darn, the radio tube
went out. Open the panel on the side of the radio and remove the
tube. Where can Nancy get another radio tube?

Go to Exhibit A, which has a ham radio. Open it up with the key
from Joanna's desk drawer, then turn the radio to the side. Take
out the radio tube, then head back to the lab. Put the fresh
radio tube in Henrik's radio.

Turn on the radio by flipping the power switch. Henrik's
instructions said to radio at frequency 2050. Click 2, 0, 5 and
then 0. You hear a series of numbers in Spanish...83271.

Run the numbers through the code outlined in the journal in
Henrik's desk. That is, take the last three digits (271), add a
zero to the end of that number (2710) and add the five digits of
the original number (8, 3, 2, 7 and 1) to it. You end up with
the number 2731. This is the real frequency.

Tune the radio to that frequency. Now you have to submit the
password "coatl" via Morse code. A book on Henrik's desk tells
you how to write in Morse code. Coatl is written .-.- / --- / .-
/ - / .-..

The password is accepted. Now you can send one of the code words
listed in the book. Obviously, you want to submit the word for
"send the delivery", which is "leche":  .-.. / . / -.-. / .... /
.

The radio person agrees to send the package as quickly as
possible. In a day or two, the package is delivered with an odd
lock upon it. Make all the three people cross-eyed to open the
lock and get the jade Copan Fool carving!

Pacal Carving
-------------

Once you get the Copan Fool carving delivered, you can tell
Henrik about it. This gives him a memory boost--he remembers
where he hid the Pacal carving! It's inside the fake Pacal tomb
in the fake temple!

To get to it, you must answer an impossible question that he
tells you the answer to. Convenient!

Head to the museum. You have a card from opening up the
headphones exhibit--the card was under the cash drawer of the
front desk in the vestibule. You can use the card on all the
things inside the temple.

The temple has three levels, with three challenges per level.
Solve all three challenges on one level to move to the next
level.

On the top level, you have a computer with a quiz. Stick your
card in the slot and solve the quiz. The answers are Palenque,
Zac kuk, tzolkin, Itzamna and Quiche. The answers could be found
in the exhibits in the museum.

The second computer on the top level has a game called Bul. This
is a Maya game, where you get to roll dice to move your
character. You move twice on each turn, although you can pass
after the first roll if you want. The instructions are on the
computer where you play the game, if you need more information.

The trick to the game is that you control when the computer
passes, so if the computer character is close to yours, you can
pass to avoid the danger of being jumped. See? You control how
your opponent moves (somewhat), so winning is easier.

The third challenge on the top level is a matching challenge.
Match the Maya glyphs to the English words.

Road - 3
Black - 5
Nineteen - 1
Throne - 6
North - 4
Ink - 2

Winning all three challenges lets you get through the door to
level two.

The first challenge on level two is a maze. Log on using the
log-on information on Soony Joon's floppy disk--name sjoon,
password spacebaby. Press M to see a map of the maze, which will
help you get to the end more easily.

The second challenge on level two is the Maya ball game. Shoot
the ball through the hoop four times in a row. You can do this
by shooting at High 4, Middle 3, Middle 5 and Low 6.

The third challenge on level two is a quiz. The answers are Lady
Xoc, Bicephalic, huipil, Noble Man and atanzahab. The last
answer, atanzahab, is found on Henrik's zip disk and not in the
museum. Tricky!

Solving all three challenges on level two gives you access to
level three. On this level is the fake Pacal tomb where Henrik
hid the Pacal carving.

The first challenge on level three is a calendar quiz. You have
to set the calendar to twelve Kaban. There's a picture of Kaban
and all the months on the calendar, and if you remember the
numbering system, twelve is two dots and two bars. Set the
calendar to 12 Kaban by moving the bigger wheel in place, as
well as the smaller wheel.

While you're here, draw a picture of Lamat somewhere, as you'll
need to set a second calendar to 6 Lamat sometime soon.

The second challenge is a god matching challenge. Here's a quick
chart of what the matches are. The first option on the left
column matches the third option on the right column, the second
option on the left column matches the sixth option on the right
column, and so on.

1 - 3
2 - 6
3 - 2
4 - 1
5 - 9
6 - 8
7 - 4
8 - 7
9 - 5

The last challenge is a one-question quiz which is impossible to
answer without talking to Henrik and learning that the answer is
"coatimundi". Tricky Soony Joon, making a quiz with an answer
only he knew about, instead of a quiz with a factual answer!

Solving all three challenges on level three lets you open up the
fake Pacal tomb. Inside the tomb, under the skull, is the Pacal
carving. Great!

When you back up, a glowstick drops in the slot. You can use
this glowstick when leaving the third level of the temple,
through the exit near the bridge that leads out near the
monolith.

Or...you can just leave the way you came. Either way, no big
deal.

East Carving
------------

Once you regain the Pacal carving, you can call Franklin Rose
and let him know about it. He agrees to rehire Joanna.

Come by the next day and speak with Joanna. She thanks Nancy for
her help, and tells Nancy to start unpacking things in shipping
and receiving. She tells Nancy that the lock on one box in
shipping and receiving is 0677.

Go to shipping and receiving and find this box. Open it up, and
inside is the East Jade carving! That was...convenient.

If you looked at the shipping and receiving list in this area
(or in Joanna's office), Nancy noticed that the name De Landa is
on the list, recorded as the person who sent that box. So,
presumably, some descendant of Diego De Landa sent it.

Getting Inside the Monolith
---------------------------

When you have all six carvings, it's time to make a key! Go to
the pottery creation station, and Nancy puts all the carvings on
that.

Start off by rotating to the correct spot, and put the top piece
on the bottom piece. Then stick the four carvings on the four
sides of the key. The key is shaped like a cube.

All right, you're almost done. The riddle on the monolith
mentioned the last king rising again. While this refers to the
Pacal carving, it also refers to the date when Pacal became
king, 6 Lamat.

Go to Exhibit I and open it up with the key from Joanna's desk.
Take the calendar stones, then walk all the way to the monolith.
Stick them on the side of the monolith that faces the temple--
the one with two circular holes for the calendar stones.

Once the stones are on the monolith, set them to 6 Lamat. This
opens up a keyhole.

Put the key in the keyhole. You have to rotate it so the
directions match, that is, the south carving goes on the south
end of the monolith, the east carving goes on the east end, and
so on. You have to double-check the map in the rotunda to learn
the directions...or just guess. You get an infinite number of
chances to guess, so it's not hard.

Putting the key in all four keyholes, one on each side of the
monolith, opens up the monolith. Inside is...the Whisperer and
her book.

Go inside and Nancy notices the book is blank. Awh, it's a
fake?!

Then the culprit shows up. The culprit takes the book, deciding
to sell it on the black market. Then the culprit locks Nancy in
the tomb.

Fortunately, Nancy has her glow stick, so she can escape.
There's a minor puzzle here. First you have to open up the
Whisperer's mouth (ew) and remove a small bar. Turn right, and
look up. Put the bar in the slot to open a hidden compartment.

Turn around by moving right or left twice. Then look down. The
hidden compartment is here. In it is the Whisperer's REAL book,
and a key. Turn left to face the door, then look up. Stick the
key in the door to open it.

Nancy exits the tomb and the game ends! Nancy's friends
congratulate her, while the culprit learns that the stolen book
is blank so the entire evil plot failed. And after that, the
villain is sent to jail while the Maya exhibit opens
successfully. Happy endings for everyone!

005-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2009.  If you want to
use any part of this FAQ, ask me first (instructions under
general information)

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